P for Psychology: Heroes of the Storm, Matchmaking, and a Very Expensive Herring

Heroes of the Storm has been out for almost two months now, to moderate and respectable success. You should go play it if you enjoy games like League of Legends or DOTA2, but don’t enjoy slugging through libraries of guides on obtuse mechanics on last-hitting or jungling or whatever. However, this is not a plug. I condescend to you to discuss a problematic trend in the Heroes community right now. Despite the youth of the game, HotS continues to get a lot of flack for its “matchmaking problems.” This is the purported issue of how Heroes’ matchmaker prioritizes speed over relative skill as measured by MMR, leading to countless posts on how the matchmaker put someone with, say, 3000 MMR on the same team as someone with 2000 MMR. Moreover, since the rise of Hotslogs.com, MMR checking and other pernicious habits have started to infest the community’s mentality, despite Hotslogs.com being notoriously inaccurate. I do not dispute the existence of a matchmaking problem per se, since Blizzard has already admitted to certain issues with it, but I highly doubt just how widespread people think it is or if they even understand the supposed problem to begin with. From a higher perspective, my concern lies in people latching onto a convenient scapegoat instead of learning how to deal with the typical and inevitable variance they will encounter in an online multiplayer team game. As I said, Heroes is a young game; bad habits form easily in youth; bad habits die hard.

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Including making bad memes.

Matchmaking in an online game has, is, and always will be an art more than a science, particularly in a team-based game. Often people offer blind praise for the matchmaking caliber of a game like Starcraft 2…a single-player RTS game. When you get right down to it, it’s very difficult to match five players against five players while trying to narrow any potential skill-gap as much as possible, let alone accounting for stuff like allowing for friends to queue with each other. Games are not at the point where their systems can make comprehensive value judgments on a human’s behavior, so any sort of matchmaking rating is a post-facto attempt to gauge pure game performance. As everyone knows, damage meters don’t tell you how good of a player someone is. Win ratios don’t reveal if a person yells at his teammates every second game or grasps strategic priorities on every map. At the end of the day, MMR only conveys how often a person has won or lost relative to the player base over a long period of time. Everything in between is variance.

But what is variance? Well, it covers a lot of ground. For instance, no one’s knowledge of the game will ever be complete. Heroes is not a solved game, like checkers. It is constantly shifting and being adjusted by its developers, who are in turn making decisions based on the collective decisions of a vast playerbase. Nobody knows everything about everything in Heroes at every point in time. Most people don’t learn even half the heroes of the game very well, even people in Master League. This is why you end up with players that only play assassins well or who can never play support. You will run into those kinds of people at every layer of the playerbase. Knowledge variance never disappears; it just stabilizes over time as you tend to encounter more people with wider game knowledge and wider competencies.

The same applies to performance variance. Robots are not playing this game: humans are. Humans are meat-bag primates whose nervous systems and physiques did not evolve to play highly complex computer games online. We have physical and mental limitations that affect our ability to perform at tasks. Sleep problems, a bad breakfast (or no breakfast), a miserable day at work, frustrating social events, etc., can all very negatively affect one’s ability to make judgments in a game like Heroes. Glaurung has bad days. Zp has bad days. Nick has bad days (and breaks the screen to cope). Everyone has bad days. Everyone makes a bad call on occasion, whiffs that key skillshot, gets tunnel vision, mixes up spawn timers, or even prioritizes playing a champion to have fun over winning. Just like knowledge variance, performance variance never goes away.

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What? I had to get a Snape reference in here.

So what does this all have to do with matchmaking? Well, everything. Matchmaking is no god. It does not determine everything that happens to you. In fact, unless you’re at a very competitive level of the Heroes community, it probably doesn’t affect your games much at all. The other stuff I mentioned is so much more important. Skill gaps, even tiny ones, can have far more drastic influence on how often you win or lose. Your team knowing when to take mercs or to go for an objective, or knowing how certain champions scale and which ones counter which, can make or break a match before it even begins. The mere skill of knowing when to back off is something most people at the lower strata of play don’t understand, even though it’s vitally important. To chalk everything up to “I was matched with a n00b” is both lazy and self-defeating. There are very few matches where you played perfectly and everything was everyone else’s fault. Yes, they do happen, but only once in a blue moon. You have no control over whether someone’s Time Warner connection is shitting itself at that particular moment. You can only control what you’re doing, so you need to focus on helping both yourself and others instead of tossing all blame onto a convenient excuse you don’t really understand.

The Heroes community needs to stop mistaking what has come to be called “matchmaking” for normal shit that every player goes through in every online game. You will be matched with feeders, AFK’ers, the first-pick Sonyas, the last pick Novas, and you will be matched against the first-pick Zeratuls that can Blink-dance with one hand tied behind their backs. It’s called “life”. Deal with it. Matchmaking shouldn’t even be on your mind until you’ve been Rank 1 for months and your win ratio is very stable. Only then can it be an intrusive element that you can legitimately complain about. In the meantime, if you really want to improve, watch replays, watch high-level players in tournaments, analyze what they do, analyze what you’ve done wrong, and treat your teammates with respect and decency. What’s more, part of this “matchmaking” issue arises from the way the competitive ranking system is structured at the moment. It’s much harder to rank yourself against other players and judge where you really are when there are only 50 ranks, only half of which matter, and there’s no Grandmaster League yet to stratify and discriminate between the people who’ve gotten to Rank 1. That will be fixed in time, though. It’s not something to get worked up about.

Heroes has the potential to be a very popular and excellent MOBA, but if we keep instilling this mentality that “matchmaking sucks” and teaching new players to blame their poor performance on a convenient scapegoat, we poison their experience from the very beginning. Even at the very worst, Heroes doesn’t fuck you over nearly as much as a game like LoL or DOTA, where you’re stuck with that feeder for 30+ minutes and just one ill-matched person on either side can sink the game for you and waste such a significant amount of time. If you get stomped in Heroes, the match is over in 10-15 minutes and you move on. We should be selling that as a big feature instead of running around with our heads cut off about that stupid Sonya pick.

Perspective is everything in life, and we shouldn’t lose it here just because it’s a game. Games really are serious business. We enjoy them and invest ourselves in them, which is the only thing that truly matters for us in an otherwise brief and largely futile existence. If you let something as specious as “matchmaking” control your thinking, you’re not going to have fun in Heroes, and that’s a crying shame, because that’s what games are all about.

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Oh.

And winning. Winning is more important.

An Update

SpSILLY.AHH-YEAHoilers ahead, ye denizens of the Internet.

Dragon Age: Inquisition has been beaten. It took me about 100 hours to complete the game, which is amazing for an RPG. I think both Origins and DA2 came in at about 50 hours each. Loved the game. The story was mediocre, but the lore and surrounding characterization more than made up for it. The combat system, though better than Origins’, was not as good as DA2’s for me. The PC interface took a long time to get used to and was the most significant minus and source of frustration for me. Overall I rate the game about 8.5/10, if that scale makes sense. I’ll write up a lore post going over my thoughts on the deeper lore elements revealed in DA:I soon.

On the anime front, I’m caught up on Sword Art Online II and Unlimited Blade Works. Combined blog posts incoming sooner rather than later, hopefully. The latter anime was more decent than I expected, so that’s a plus. UBW continues to be beautiful and elicit the question what the everliving fuck is the budget for this thing? The pain of Zankyou no Terror is properly fading, thank God.

Now I have to balance my time between writing, Super Smash Bros, other playthroughs of DA:I, WoW PVP, and League of Legends as the new season comes on the horizon (LOL LUCIAN NERFS APPEARED ON THE PTR TODAY. SO HAPPY…even though they might have gone too far.). One thing’s for sure: we’re not in a drought anymore in video game land.

Wish I could say the same for California, though. :/

Ph for Philosophy – Sides of a Coin

SILLY.WRONGSomehow I’ve already gotten several scathing comments about my opinions about Zankyou no Terror, one of them telling me I’m a lonely, depressed weaboo (I’m still not sure what that means) who only wants to see titties in anime. This person obviously did not read anything I’ve ever written on this blog, so that one found itself in an Aperture Emergency Intelligence Incinerator. I hope it’s screaming. Another comment I got, which I did approve, basically asked me unironically if I’m taking this whole anime thing way too seriously. I have a long answer to that which can be summarized in the comic to your left. Read on if you are so interested.

First: go read the Gundam Wing review I have linked at the top of the screen, then look up the meaning of the word “sarcasm” or “bombastic.” If you think my soul is writhing in anguish over how much I thought Zankyou no Terror sucked, you need to put more points in your Perception skill. This is something I do for fun, and as any critic knows, lambasting something in a dramatic way is loads of fun, especially when it unequivocally deserves it.

Two: look up the word “passion.” This is the other side of the coin of slightly-feigned rage you see on here. I love anime. I grew up on it; it’s influenced me greatly and I respect and adore what the medium can and has achieved. This means, interestingly enough, that I have some expectations and standards towards the medium, and while I can appreciate a mindless Dragon Ball Z here and there, much as I can watch something as dumb as True Blood for shits and giggles and think nothing of it, I do go into my viewings with a sharpened critical edge. From what I’ve seen in anime fandom, this is something of a rarity, as most people who watch anime on a regular basis, for one reason or another, do not use their brains when watching and eat shit up regularly.

The biggest problem with anime today is its fans. No, not the otaku who supposedly live in their parents’ basements and collect every action-figure of Love Hina you can think of. There are dorks like that for everything; I’ve met nerdy sports fans whose worship of their favorite activity would shame those of any otaku. Frankly, more power to them. I speak of those just below that level of commitment and passion:  the people who “love” anime in the most shallow and self-indulgent way possible, the ones who will buy anything with the term “anime” attached to it and love it to death because reasons. There are the legendary “250,000 otaku” in Japan who buy the same DVDs and stuff over and over again, but across the sea in Europe and America, there lurk their brethren of only a slightly different sort. These people have been watching anime for decades without learning a significant amount of Japanese or bothering to study up on the culture that so profoundly shapes nearly everything you see in the medium, stuff that, to me, sticks out like a sore thumb every time. These are the people who shout “kawaii!” unironically, actually sport some cat-ears and think it’s really funny/cool, think they know the difference between -san and -kun and how oh-so important they really are in English translations, think the Gundam franchise is still something worth watching, and yet somehow never develop any sort of sense of criticism or insight into the medium they profess to enjoy. These people infuriate me, because they have actively contributed to the continued decline of anime as a medium over the past decade.

I know this makes me sound like something of a hipster. Feel free to call me such, although I was watching anime when it started getting cool, not before. I have no memories of the pain of getting subs off VHS tapes or other legends I’ve heard of. I grew up in the Internet age of anime just fine, thanks, and I came into the anime on one of its waves of popularity. I do think I grew up in one of anime’s golden ages: the decade from 1995 to 2005, when shows like Cowboy Bebop, Neon Genesis Evangelion, Ghost in the Shell, etc., were all typical examples of what the medium was. This was anime at its best: a different take on so many themes combined with generations of cinematic and storytelling skill. None of these shows were without their flaws, but I can guarantee you that if Zankyou no Terror had been released in this period, it would have been laughed out of the room. Nowadays, though, Zankyou no Terror is “high anime.” Apparently “high anime” qualifies as plots that can’t even pass Storytelling 101, and all you have to do is fill out a form of vaguely intelligent tropes to make it seem kinda-sorta-thoughtful, and then everyone loves it. Geez, I don’t know how many times I rolled my eyes during Zankyou no Terror’s premiere: I knew basically what the story was before the first episode was finished. These are flaws that, in a Western book or show, these same anime fans would lampoon and deride as fiercely as I have, but since they view anime through an obfuscated cultural lens, they can’t recognize crap if it sits on their heads.

These anime fans are incapable of recognizing bad anime. Worse, they cannot comprehend why anime would be bad. They don’t even know what something like that would look like. Their worship of anime is truly insidious: that zombie-esque adoration that comes from not understanding another culture. When I talk about Japanese culture in Sword Art Online, I’m pointing out the grinding flaws and injustices of modern Japanese society that lurk between the lines. These reflect real problems that contribute to real suffering. When I point out how anime tends to offer only two options for a person–normal/conforming or psychopathic murderer–I’m perceiving a debilitating message reinforced to the Japanese viewer that these zombie-fans dismiss or miss because of culture. That message wasn’t meant for them, but their minds don’t even recognize it. It’s just normal or Japanese-y or something. It’s as blatant and insulting as typical racist stunts in American TV shows, something I know people are insulted by, but then again, that’s their culture and they grasp the implications. Japan is just another world, so they turn off their brains and let even the most brazen shit fly under their radar. Shows like Girls und Panzer, which have prepubescent schoolgirls driving tanks around in silly scenarios, reflect the creepy, misogynist sexual culture of Japan. The fans I speak of look at that and giggle: “Oh, it’s just Japan! They’re crazy!” Meanwhile, I see “Oh, look, way to degrade women in a new and innovative way yet again, Japan.” Those kinds of shows are bullshit, and you wonder why poorly developed female characters like Lisa show up everywhere.

Speaking as someone of Asian descent, I find it hilarious when people go to Asian countries or behold Asian antics on the Internet and get a taste of real Asian culture, all the dark sides that sit beneath the well-lacquered surface of saving face. Take the League of Legends World Championship. People are shocked, shocked, to find out that most Asians are horrifyingly racist, misogynist, nationalist, jingoist fucktards, but then they watch Girls Und Panzer or Zankyou no Terror while gleefully shoving popcorn into their mouths. I’m sorry, what didn’t tip you off to this? The fact that nine-year-old girls in sexualized military outfits are driving tanks? You think that’s a healthy thing to depict? Uh, no, you idiots, and culture doesn’t fucking excuse it. Or how some random Americans can bully the Japanese government around without any explanation? What do you think that said to the Japanese viewer? What do you think that said to you? Hey, did you ever think about how the Americans might have a legitimate reason to be concerned about Japan building nuclear weapons in secret? Did you ever bother to analyze what was going on? Because it’s not gonna change if you keep letting this horseshit get away scott-free.

I’ve been reading other people’s reviews of Zankyou no Terror. They’re exactly what I thought they would be: “the finale was flawless, everything was resolved, no threads hanging. What a fantastic show!” Oh, really? By what standard? By what measure was Zankyou no Terror good? Because Yoko Kanno wrote the music? Can you give me a damn good reason why this show was worth our time? You ate it up because it tickled your brain, not because it made you think, and you sure as hell didn’t consider how the show could have been improved or how its message and plot made no sense whatsoever. You liked it because it was “anime.” That’s it. Not because the anime gave you anything substantial. It’s anime, so it gets a free pass on anything and everything.

I criticize anime so mercilessly because I love it. I have passion for it and really want to see it surprise and astound me with its potential. Few shows changed my life more than my first viewing of Stand Alone Complex sometime back in 2005. A futuristic show that explored social changes in the light of technological advances? It was mindblowing. Now we get this crap, and even anime directors are recognizing the medium is spinning its wheels at best. I’m pretty sure it’s not my semi-hipster brain imagining things. Anime is not what it used to be, and it’s fans like these that perpetuate the cycle. If you keep acting like nothing in anime is ever wrong, if nothing is worth ridiculing, if nothing is worth writing pointed blog posts on the Internet, then those studios will keep cranking out the same nonsense. I have standards when I watch anime, and if those standards aren’t met, I speak my mind. Episode 9 of Zankyou no Terror was superb; that makes me even angrier when I realize the ten other episodes of the series weren’t worth the paper they were printed on.

Excuse me for caring.