While I count down the last few agonizing hours that stand between me and Dragon Age: Inquisition, I’ve taken up the new World of Warcraft expansion. I had a great time at Blizzcon, and it really made me want to hang out with my guildmates more often. My schedule precludes me from raiding, probably forever, but I can at least be in the game and do stuff with them. So I dragged my good ol’ Death Knight out, dusted him off, and charged through Draenor to see what all the hullabaloo about PVP and Ashran was. My general impression so far:
Times a billion.
Disclaimer: I know the expansion has been out for less than a week; I know the metagame has yet to stabilize; I know a lot of people are busy getting gear for PVE and such; I know most people haven’t gotten their PVP gear yet; I know 25% resilience is still in the game; I know damage will start outscaling healing as the seasons progress. All that being said, PVP in WoW is only slightly improved from when I left it two years ago and is still as infuriating as ever, especially as a Death Knight.
Let’s start off with the much-hyped Ashran. This zone is a fucking disappointment if there ever was one. I would likely be much angrier had I gone in with any expectations for it. Going in blind probably prevented me from frothing at the mouth with how angry I’d be at Blizzard right now for fucking PVP over yet again at the basic level. Ashran is a concept–in theory–for bringing back the feel of the old Alterac Valley. If Ashran is working as intended, then let me just say this right now: fuck the old Alterac Valley. Fuck all you silver-haired PVP veterans who have kept lusting after your retarded nostalgia fantasies for the past seven years without remembering all the crippling flaws they came with. I never experienced the old Alterac Valley, and now I’m glad I didn’t. It sounds like a chore. Surprise: Ashran is a chore. It presumes a large, balanced server population that’s interested in PVP. I can only imagine how small a minority of servers in WoW fit that description. Well, good job: you have a never-ending, pointless seesaw battle that gets you tiny amounts of honor and no artifacts because you have to take them off of other players’ bodies. For some reason, Holinka thought it would be a good idea to have you lose Artifacts if you die or release your spirit, which will happen very often in a mass PVP situation. Moreover, the only significant reward for your time in Ashran is earned by killing the enemy boss in the opposing faction’s base, which is nearly impossible, as all the NPCs can one- or two-shot you and the giant NPC you can summon to help you has the worst AI this side of the Twisting Nether. If Ashran is going to work, it needs some massive tweaking and rebalancing, starting with non-tagged looting for artifacts, significantly increased honor rewards so you get something out of it more reliably, and mechanics to compensate for faction imbalance. Otherwise, I’m only going to Ashran for dailies, idle time in between battleground queues, or to buy some gear. The zone needs serious attention to be anything but another repeat of Tol Barad.
Now, onto the PVP meta itself. The following picture describes how it feels to be a Death Knight in WoD:
Now with teleports added for everyone except you.
Holy-fuck-my-stars-God, Holinka. You fucked up so bad. Every other fucking class in the game has insane mobility except DKs. Trying to stay on your target or keep up with anyone is a never-ending nightmare. Druids have blink, Mages have blink, Monks have blink, Hunters have disengage and constant mobility, Warlocks have their portal, recall, and a fucking knockback, Shaman have Ghost Wolf and etc, Warriors still have a billion stuns and charges, on and on and on and on it goes. What do DKs have? Chains of Ice and the Death and Decay Glyph. Aaaand Death Grip on a 20 second CD. Oh, that’s totally enough, right? At one point, long long ago, I thought Desecration needed to be removed. Now I don’t. I never thought I’d see the day when I thought Descration needed to be returned, but explain why all nine other classes are bouncing around every BG I find while I’m spending half my resources just to keep them snared so I might be able to hit them with my sword once in a while. Meanwhile, my damage still sucks, and our Level 100 talents are horrible. They’re massive CC breakers that don’t do anything. Necrotic Plague is worthless in PVP; Breath of Sindragosa takes too much RP and too much setup; Defile is the least bad choice among them. Given the fact that DK DPS has gotten almost no significant changes in two expansions, I’m confident in saying the designers have given up on the class in PVP. The amount of effort spent on DK ability design is pitiful, and it shows. They don’t give a shit.
Neither do they care about DPS in general, apparently. I don’t know what the design goals for PVP in WoD were besides cutting CC down to size a bit, but it seems like they put all their effort budget into that one idea. Healing is out of control. Healers alone can still put people back to full in an instant with instant casts, but now Ret Paladins and other hybrid healers can do that too. Killing people is absurdly difficult; one healer can negate half a battleground’s worth of DPS, if that. I’m honestly thinking of just finishing gearing my DK up for PVP in blues and leveling my Priest so I can feel like I have more of an impact, though I’ll probably run into just as many annoyances and nightmares as I’ve found with my DK. Sigh.
If my guild weren’t filled with such wonderful people, I’d shelve this game forever and go back to LoL. No matter how frustrated I get in LoL, it’s nothing compared to the sheer rage WoW PVP inflicts upon the soul.
I leave you with Snape, smoldering.